확장현실 환경에서 사실적인 아바타 생성을 위한 사용자의 컨트롤러와 팔꿈치 기반 조정 기법

User's Controller and Elbow-based Calibration Technique for Realistic Avatar Creation in Extended Reality Environments

초록

The recent release of Vision Pro has brought significant attention to virtual reality (VR), augmented reality (AR), and spatial computing, leading to a surge in VR content usage among many users. VR is being applied and utilized in various fields including cultural content, industry, architecture, manufacturing, healthcare, and gaming both domestically and internationally. A prerequisite for utilizing these technologies is creating virtual avatars that interact with real users. Users transform into virtual avatars, allowing them to interact directly with the content. Therefore, creating a virtual avatar based on the actual user has become a crucial factor in enhancing the user's immersion in VR. When using VR content, creating an avatar that closely matches the user's physical size provides a more natural experience for the user. This reduces any potential awkwardness and maximizes user concentration. Thus, this study proposes a method to adjust the elbow position between the user and the virtual avatar as closely as possible using only the VR device's controller.

키워드

아바타; 사이즈 조정; 가상현실; 사용자; 팔꿈치; Avatar; Size Adjustment; Virtual Reality; User; Elbow
제목
확장현실 환경에서 사실적인 아바타 생성을 위한 사용자의 컨트롤러와 팔꿈치 기반 조정 기법
제목 (타언어)
User's Controller and Elbow-based Calibration Technique for Realistic Avatar Creation in Extended Reality Environments
저자
이제민; 이기공; 김영우; 김영원
DOI
10.9728/dcs.2024.25.9.2597
발행일
2024-09
저널명
디지털콘텐츠학회논문지
권
25
호
9
페이지
2597 ~ 2605