3D Gaussian Splatting 장면의 지지면 기하 편집을 통한 경사 지형 생성

Sloped Terrain Generation Through the Geometric Editing of Support Surfaces in 3D Gaussian Splatting Scenes

초록

This study proposes retraining-free slope generation by directly correcting the position, rotation, and scale of support-surface Gaussians. Under 12 conditions applying 10°–40° slopes to LEGO, Hotdog, and Ship, NaN values did not occur, fitted plane error ranged from 0.5767° to 3.4123°, and editing duration was 0.20–1.42 seconds. For LEGO at 30°, rotation correction reduced the rotation-transform consistency error from 29.9870° to 0.0014°, in agreement with the target direction. Tangential scale correction increased projected-boundary alpha discontinuity by 17.73%, 2.70%, and 25.13% in LEGO, Hotdog, and Ship, respectively. In Garden, Region of Interest (ROI) expansion did not consistently improve the height proxy Root Mean Square Error (RMSE) or three-dimensional boundary displacement discontinuity, and some conditions intruded into protected object regions. Therefore, the method resulted in low computational cost and high numerical stability on clear support surfaces; however, the final quality of results depended on ROI selection, object protection, and high-slope scale handling.

키워드

3D Gaussian Splatting; 가우시안 편집; 그래픽스; 경사 지형 생성; 기하 변환; 3D Gaussian Splatting; Gaussian Editing; Graphics; Sloped Terrain Generation; Geometric Transformation
제목
3D Gaussian Splatting 장면의 지지면 기하 편집을 통한 경사 지형 생성
제목 (타언어)
Sloped Terrain Generation Through the Geometric Editing of Support Surfaces in 3D Gaussian Splatting Scenes
저자
이제민; 김정현; 강형준; 이동희; 이주영; 김지형; 류훈; 최동수; 김영원
발행일
2026-10
유형
Y
저널명
디지털콘텐츠학회논문지
권
27
호
10
페이지
3023 ~ 3035